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Workbench posts

Work!

So, we’re working on something sort of big. Technically it was announced a day or two ago in a quite public manner that still floors me, but I’m not sure how much I can talk about it until it’s public on New Year’s, but it’s probably the craziest project we could ever have been involved...

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Smudges

Workbench post Smudges from patreon

I often want to dirty up some procedural textures with things like smudges (on the black knob) and a lot of what I have is from paid packs, etc. that I can't share. So I'm releasing these free to everyone that's following us here on Patreon. There's 11 4K textures and the 12th one is 8K and tilea...

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Introducing the Workbench Multi-tool!

That's a lot of space, but this thing can be tiny. So what is Multi-tool? It is our way of fixing all of the little annoyances that After Effects gives us. For example, did you open a new project, d...

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Texture Hunters International

Workbench post Texture Hunters International from patreon

Hi everyone! Thanks for your support. Here's a new video drop, ANNDDD a new model + textures. There are more textures to come from this when I get a moment to prep them so keep an eye on your email!

For more backstory, we got busy in between when I originally filmed most of this and when I...

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Adobe is listening

Workbench post Adobe is listening from patreon

Warning: earmuffs. There's no chicken noises bleeping this one out. 😂 Our friend Joe joined us—well me—on a rant after After Effects annoyed me yet again. We have another video in the queue, but I fast-tracked this one because I'm just so tired of dealing with bugs in After Effects.

...

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Nither: It's not a dither. Kind of.

Workbench post Nither: It's not a dither. Kind of. from patreon

Hi! Thanks for your support! Today we have an interesting procedural dither-ish effect. I was screwing around in After Effects with my usual

Hi! Thanks for your support! Today we have an interesting procedural dither-ish effect.

I was screwing around in After Effects with my usual set...

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The Grid

Hi! Here's an After Effects project I was playing in. It uses the idea of creating mattes based on posterized brightness levels and then combining them using glows and blurs. I'm using Deep Glow 2 here, but you can swap in your own glow to make it work. I might expand on this further, but I do li...

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New Video!

Workbench post New Video! from patreon

In this video, we discussed AI. How we use it when we do, where it's going, and what we think the ultimate goal of it is. We try to figure out the future, but this is the hardest moving target to hit in our lifetimes.

Check it out, and let us know what you think. Also, thank you—as always...

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Cloud Chamber

Workbench post Cloud Chamber from patreon

I've had this on my hard drive for a little bit, but I finally got the time to organize it a little into something cohesive. It was a couple

I've had this on my hard drive for a little bit, but I finally got the time to organize it a little into something cohesive. It was a couple of separa...

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Gobos

Workbench post Gobos from patreon

Hi! Here's a pack of Gobos (21 total, plus a video file from Corona) that you can use in your 3D scenes, or you can also use them in your 2D work if you want. None of them are animated, but they could be if you want to. They'd be really useful for look development, and that's probably how I'll us...

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Burnout Doesn't Always Mean You Stop Creating

Workbench post Burnout Doesn't Always Mean You Stop Creating from patreon

Latest video is up. It'll go live tomorrow (unless I notice something when I rewatch it!).

Sev and I revisited the topic of burnout from our first video back, and discussed it a little deeper. As we get going again, let us know if there's anything you'd like to see, or any topic you'd like ...

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Electric Text Effects

Workbench post Electric Text Effects from patreon

Two posts in one day! This is an After Effects project that procedurally uses a text animation to build two electric-style effects.

Two posts in one day!

This is an After Effects project that procedurally uses a text animation to build electric-style effects. There are two quick setup...

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WIP: Updating our Channel Intro (Part 2)

Workbench post WIP: Updating our Channel Intro (Part 2) from patreon

Our latest video is hot off the presses! We're about to push it live to everyone, but here's a slightly early preview. We would've posted it for you guys yesterday, but we didn't have the thumbnail built yet!

Anyway, we're basically continuing on with building the intro, and we als...

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New video!

Workbench post New video! from patreon

I would've posted this yesterday but it got an automatic copyright check on it, even though our whole channel should be cleared from our licensor so I had to submit a protest. It was fixed quickly, but I had to go do something else.

Anyway, I hope you guys enjoy this new style. It has some ...

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We're back!

Workbench post We're back! from patreon

We figured we'd post this here first since you are all our most loyal people. Workbench is back but it's evolving. As far as Patreon goes though, we're moving along as normal, but you'll probably see some additional BTS of where a lot of the elements we post here come from. Hopefully you'll find ...

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Found Textures

Workbench post Found Textures from patreon

Hi! Happy Monday—or whatever day it is when you see this! I scoured the net for textures and built an AEP using them for a sort of true crim

Hi! Happy Monday—or whatever day it is when you see this! I scoured the net for textures and built an AEP using them for a sort of true crime styl...

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Topographical Lines

Workbench post Topographical Lines from patreon

This is a fun procedural setup in After Effects based on a Photoshop tutorial from TextureLabs.

Hi everyone! Thanks as always for your support. Here is a fun procedural setup in After Effects based on a Photoshop tutorial from Brady over at TextureLabs. He's always got some great ideas, and...

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Candlestick Chart

Workbench post Candlestick Chart from patreon

An After Effects setup to build a randomized candlestick chart

Hey! We've been doing a lot of 3D lately, but we've finally got some new After Effects content. We were working on a spot that involved stock market graphics and this was a rejected concept. We thought it was a cool setup, so he...

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Alien Transmission

Workbench post Alien Transmission from patreon

A new model of a satellite dish built for Patrons

Hi everyone! Thanks for being our Patrons! We have more stuff in the queue, but I took a bit building this, and now I'm finally sharing it!

This one has been a ride. As I mentioned last time, Polycam released a new feature where you ca...

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Retrofuturistic Record Player

Workbench post Retrofuturistic Record Player from patreon

Hi everyone! Been a little busy on some things, but I had a moment to get out this record player I built last night.

You might've also seen this on X in a teaser for our next plugin. We're back in the plugin game!

But let's talk about this record player. I found out that Polycam now h...

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Hangout Today!

Workbench post Hangout Today! from patreon

We're going to do a hangout with Sergei from Ukramedia today at 1pm EST!

Join us here!

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rndrtime 1.0

Workbench post rndrtime 1.0 from patreon

Here's a quick Python script I wrote today to calculate render times for folders of images.

And side note: this is so much better than holding onto and trying to organize these files by month!

Short story: I rendered something last night. It was short but the frames were large so I le...

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Elements - September 2024

Workbench post Elements - September 2024 from patreon

September elements and an update on element delivery for the future!

Hey everyone! We have some news. Obviously we get behind when we're busy and we have these files ready, but they need to be packaged so we can put them on Gumroad as well. Additionally, we each build things, and then we ha...

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Hangout

Sorry for the late notice but we're going to do a hangout with Ukramedia in 40 minutes if any of you would like to join. 1pm Eastern.

https://meet.google.com/eep-cihq-xgk

Also, we're still working on our back...

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Elements - August 2024

Workbench post Elements - August 2024 from patreon

Project files for August!

Hi everyone! Here's another set of delayed project files. This one seems small, but there's a lot in it. Everything for the scene above is included, as well as many other textures and kitbash models. We're making steady progress on catching back up. Hopefully we'll...

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Elements - July 2024

Workbench post Elements - July 2024 from patreon

July's elements for patrons!

Hi everyone! Thank you all so much for your concern, support, and your patience—especially with this long delay, and especially with the even longer hurricane delay. I just got hot water back today because I had to fix my gas tankless system so finally we're a...

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We’re OK

Should’ve sent this sooner. We’re ok. I’m without power. Sev had power when I checked on his house. Obviously it’s going to be a it for us to finally get our files out but I wanted to let you know that we’re ok. Thankfully, neither of us had damage (other than we both need to replace a ...

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Hurricane Update

Workbench post Hurricane Update from patreon

We're really trying to get out the files amongst other work, but we also keep having to prep for hurricanes. I've been trying to finish this scene for a bit, and it's finally ready to go. So again, we're really sorry, but we have no idea if we'll even have power after this hurricane (or even hous...

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Update!

Workbench post Update! from patreon

Sorry for the delay everyone! We've been mad at work though. We're building a bunch of stuff so it's taking a bit. I've been learning Blender, Sev's been working in Plasticity. We both went out and shot some textures and things (graffiti with alpha for example) to make models out of. I even rigge...

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Elements - June 2024

Workbench post Elements - June 2024 from patreon

June's elements for Patrons!

Hi everyone! Thank you all so much for your support and your patience, especially with this long delay. We're now caught up! Here are June's elements!

After Effects

  • Glass: A rigged glass bubble effect with ref...

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