Shader Nodes Data Viewer
A simple and intuitive node for quickly viewing exact floating-point values in the shader editor.
Controls:
- Channels
- Digits
- Scale
- Input Overlay
- Vector (Optional) 2023-09-17 20:24:24 +0000 UTC View Post
Controls:
- Channels
- Digits
- Scale
- Input Overlay
- Vector (Optional) 2023-09-17 20:24:24 +0000 UTC View Post
Master no...
2023-09-10 04:49:17 +0000 UTC View PostA modular toolkit of geometry nodes nodegroups for setting up advanced particle simulations. The particles use a verlet integration for accurately simulating velocity and acceleration in realtime. All nodegroups are optimized to be responsive and usa...
2023-06-02 04:15:39 +0000 UTC View PostA node setup to apply liquid ripple physics to any geometry, utilizing the beta simulation nodes available in Blender 3.6.
Included is a demo scene with the ripple node groups applied to a water plane.
The 9 entries I created for Nodevember 2022, compiled into a single .blend file. All shader / GN nodetrees are unmodified and accessible.
A compilation of all 12 materials made for the Mayterials 2022 event. Materials were made in both Substance Designer and Blender, with project files included for both programs.
The project files are not dire...
A fully procedural environment rendered in the world shader utilizing a variety of techniques including raymarching.
A demo scene displaying a stylized volumetric effect achieved using raymarching.
A full breakdown of the effect can be found on my twitter: https://twitter.com...
2022-04-03 03:19:21 +0000 UTC View PostA .blend containing the 15 entries made during this year's Nodevember! Feel free to use for any purpose you want.
Compilation
A compilation of the 31 materials made during the 2021 Mayterials event. The included materials are divided into weeks in order to stay under gumroads file limit.
A demo that displays the capabilities of 2D raymarching to make realistic shadows. Includes 3-point lighting and sun lighting, along with ambient occulsion.
A shader for creating retro color quantization from any image. Ordered and blue noise dithering is also included.
A fully procedural shader for creating both water caustics and godrays.
Note: This is FAKE caustics, meaning it is not 100% realistic. That being said, in situations with a single sun light, it is extremely effective.<...
2021-01-29 21:34:47 +0000 UTC View PostThe project file for a recent render, for people interested in the shader.
2021-01-28 19:14:29 +0000 UTC View PostA fully procedural shader for achieving glitch-esque distortions for images.
YAY! Thanks!
A fully procedural Rubix cube shader capable of accurate scrambling of colors and image textures.
A simple and customizable Carbon Fiber material for Blender's Cycles render engine.
A fully procedural material meant to emulate realistic nebulae. Effective in EEVEE and Cycles.
Woo! You actually downloaded it!