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December 2021! Year End Update!

RadianHelix post December 2021! Year End Update! from patreon

The end of the year is always busy with holidays and routine illnesses, and holy shit was 2021 pulling no punches. 

As of this writing my little family and I have Covid-19, and even with vacci...

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PENTA Stats Overhaul!

RadianHelix post PENTA Stats Overhaul! from patreon

If you've been following Morningstar since the beginning, you'll remember that the PENTA Stats are the core of our game just like SPECIAL is at the heart of Fallout.

PENTA was original conceptualized and work-shopped using Pen & Paper with my friends who are more familiar with GURPSs an...

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Recap of October & November!

RadianHelix post Recap of October & November! from patreon

October and November were all about changing standing deficits in our pipeline, both technical and personal. 

For many years I'd lived in a tiny one room box out in the middle of nowhere in Catalina, AZ.

2021-11-28 23:03:31 +0000 UTC View Post

FAQ -- What is Project Morningstar?

RadianHelix post FAQ -- What is Project Morningstar? from patreon

I've been getting asked this a lot by the users who have come from our mods Fallout: New California and 2021-09-30 22:29:07 +0000 UTC View Post

Culture and Class in Project Morningstar

RadianHelix post Culture and Class in Project Morningstar from patreon

The four main factions in Morningstar are established with hundreds or thousands of years of history, religion, and culture by the time you arrive. Each faction has a unique style, but not every member of the population has the same status or level of wealth. 

To display that, we've be...

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More wearable items and faction identifiers!

RadianHelix post More wearable items and faction identifiers!  from patreon

Allegra once again carried the torch, and we got to see a ton of great concepts for our various cultures.

To start with, she made all these excellent glasses and hats for us, so your Earth origin and advanced industrial civilizations with glass grinding can fix eye problems caused by injuri...

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September! Roundup begins!

RadianHelix post September! Roundup begins! from patreon

September was a bit of a slow month with the team dealing with various personal life struggles, but we managed to be a little bit productive nonetheless.

One of the big tasks this month was to get our Bow & Arrow working. We lost most of July to SOS, and a big part of August recovering ...

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Designing Mod Art to Match a Pre-Existing Style

Today, we'll talk a little bit about how we replicated the art of RimWorld's storytellers for SOS. Allegra has written a really cool guide for how she approaches replicating an established style and doing justice to the original author's work.


[Allegra]

The first step to cr...

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SOS 2.5.11 is out now! New Storyteller and BG Art & More

RadianHelix post SOS 2.5.11 is out now! New Storyteller and BG Art & More from patreon

SOS2.5.11 is now up on Steam! (That's 11 updates for this month!)

New Splash screen is be me (Thain) on the background (planet, planetkiller,  weapons fire, composition & shad...

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Holograms Added to 2.5.2!

RadianHelix post Holograms Added to 2.5.2! from patreon

A feature we've wanted since the beginning is a common Sci-fi trope: sentient holograms!

This is one of the final wishlist features from the initial design document, right up there with ship eating mechanites and the Archotech Endgame. 

Holograms are colonists who have h...

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One more mysterious SOS2.5 update...

RadianHelix post One more mysterious SOS2.5 update... from patreon

Can you guess what it is?

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Morningstar -- Displaying Items on the Character Body

RadianHelix post Morningstar -- Displaying Items on the Character Body from patreon

July was all about setting up visually what will be tackled in August. 

Back at the end of June I took a 3 week trip across the US while we updated Save Our Ship to 2.5 (which as a huge undertaking, and lasted 6 weeks thanks to RimWorld 1.3 swamping us with issues and breakages, and ne...

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Save Our Ship v2.5 for RimWorld 1.3 is Out Now!

RadianHelix post Save Our Ship v2.5 for RimWorld 1.3 is Out Now! from patreon

First, for our new Patrons, welcome, welcome!

Link to Steam is here: https://steamcommunity.com/sharedfiles/filedetails/?id=1909914131  

Thank you to all our test group membe...

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Weapon animations!

RadianHelix post Weapon animations! from patreon

Getting attack animations and the coding for really good feeling combat is something we've been working on all year. We're actually very interested in hiring another programmer/developer dedicated primarily to establishing our combat and finding the fun balance within it. 

Because we a...

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<EXPERIMENTAL!> Early Layout of the Crafting Menus

RadianHelix post <EXPERIMENTAL!> Early Layout of the Crafting Menus from patreon

This is our *Experimental* crafting system. Really early, not remotely working yet, and might end up a cut feature depending on a lot of factors later on in development. But it's a feature we'd like to try.

It has a trait inheritance and mixing system where each ingredient is tagge...

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Quick Demo of UI Flow

RadianHelix post Quick Demo of UI Flow from patreon

Quick demo of the overall composition and flow of the UI, from the temporary splash screen through to character creation and a mock in-game menu with  temp assets. 

You can see the general flow of the UI and its accessibility. Morningstar is a game where characters have moods, hea...

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Chargen layout is ready!

RadianHelix post Chargen layout is ready!  from patreon

We finished May with a complete character generator, with every feature at least outlined and ready to implement. 

We might cut the inventory editor (or leave it as a dev mode option) and instead just have all gear set by your career choice instead, which makes sense and makes chagen m...

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Character Creation! First Draft

RadianHelix post Character Creation! First Draft from patreon

The only panel missing now is the equipment manager (where you would spend points on gear that isn't attached to your starting origin story: such as adding a pure water bottle to a librarian, or swapping the hiker's backpack for a knife.) I have a lot more work to do making the inventory system p...

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Character Generation! Set your origin!

RadianHelix post Character Generation! Set your origin! from patreon

There is a lot of information each character is carrying around with them in Morningstar. When and where they were born, what faction they belong to, their name, age, sex, appearance -- even their language and religion, let alone skills and stats. 

That's also a lot to throw at a first...

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Polling Patrons with a UI/UX Question

RadianHelix post Polling Patrons with a UI/UX Question from patreon

I'm trying to come up with a system to communicate to players that they can:


A -- Build whole "prefab" structures by dragging them out.

B -- Build individual walls, roofs, floors, doorways.

C -- Swap the individual parts of prefabs for whatever material they like.

...

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Physical Media!

RadianHelix post Physical Media! from patreon

One of the cool things Patreon and PayPal donations have helped fund are the prints of two prototype card games: STAVE and GUNNAR. 

Stave is now Art Ready, with a couple gameplay quirks to work out and 2 cards that could use a different wording, and GUNNAR is in its first pass of physi...

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Opening New Doors for April!

RadianHelix post Opening New Doors for April! from patreon

Not fooling around, that's actually what we're up to. Lighting rooms using lighting volumes, installing doors and their collision geometry, and setting up the navmesh to adapt to it. 

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Breaking Down Barriers -- and building them up!

RadianHelix post Breaking Down Barriers -- and building them up! from patreon

This week has all been about breaking down barriers and building them back up. 

Destructible walls is a huge deal in a game like this, where navmeshes (the areas the computer has marked as being traversaible by characters) need to be dynamically broken. 

This also suggests t...

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Skill System!

RadianHelix post Skill System! from patreon

We've continued work on the UI visualizations and iterating on vertical slice necessities. 

This time we've overhauled the Main Menu, the Skill System (which was previously all text, but I've since added some rudimentary first draft icons to establish a style), and our Outfit menu, whe...

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Rough Drafts for the 4 Big Religions

RadianHelix post Rough Drafts for the 4 Big Religions from patreon

In order we have:

The Hethinn Tribes
The Gehen Empire
The Acavii Empire
The Vyn Mahali

Each faction has a belief system they ascribe to which sets their Diet, Schedule of Daily, Weekly, or Yearly Rituals, and their preferred Holy Items and Forbidden Items.  

As y...

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March 2021 Update

RadianHelix post March 2021 Update from patreon

While not a lot has been going on where it can be seen, a ton of work has been going on behind the scenes at RHX. We've been tackling business & employment stuff that just comes with having an LLC with multiple members, international and spread across the US, and working on the UI and sprite ...

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Morningstar Update -- Buuildings, Scale, and Splash Screen!

RadianHelix post Morningstar Update -- Buuildings, Scale, and Splash Screen! from patreon

We've been busy after the last update on SOS. We've set up the standard scale for buildings and established our first building kit. These are both Inside/outside, and will allow us to dynamically enter buildings from the outside but just turn the roof and south walls off. 

Cliffs are a...

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Morningstar Progress

RadianHelix post Morningstar Progress from patreon

After a crazy weeklong holiday for all of us, and one of our members falling ill with COVID, we're back to work on Morningstar. 

A lot of the complicated stuff behind the scenes I won't show here today, but we've made strides getting our XML def system designed. It will be a robust, mo...

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Project Morningstar UI Elements & World Art

RadianHelix post Project Morningstar UI Elements & World Art from patreon

Morningstar hasn't been too sleepy while Save Our Ship 2.4 has been updating either. The last iteration of out terrain is ready to implement, and we have new UI elements ready to go in game and make the WIP prototype look good.

It is now time to watch the grass grow, the crops develop, an...

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Tomorow, Save Our Ship 2 gets a major upgrade in 2.4!

RadianHelix post Tomorow, Save Our Ship 2 gets a major upgrade in 2.4! from patreon

An absolutely massive update, SOS2.4 radically improves, optimizes, and re-balances Save Our Ship. 

Adding 4 brand new Asteroid Base New Game Starts and 8 Starting Space Ships, SOS2.4 will let you live our your colony's dream of adventuring in the stars from whence you came.

The ...

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