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(SFV)MechaGodZilla(2021)

(SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021) (SFV)MechaGodZilla(2021)

Comments

πŸ‘

Chem-pro

Okay, thanks for explaining it to me, I really appreciate it. I will try to look for models with less than those verts. Thanks. πŸ˜ƒπŸ‘

Cooks

I already searched for a low poly mesh for MechaGodZilla(2021) and can't find any , for What amount of polys should the model have? In SFV most of models have verts count less than 100K but in SCVI it's a way lower than that DOA6 models is less than 10 MB FBX but for MechaGodZilla(2021) Verts = 700K "It should be more than double if i make it hard edges" FBX after modding = 110 MB "It should be more than double if i make it hard edges" but if there is no way to get a low poly model i still can do it πŸ’ͺπŸ’ͺπŸ˜‰

Chem-pro

Sorry I didn’t realize that it was so high poly. What amount of polys should the model typically have? I will try and find models that have less than that amount for future requests. Thanks.

Cooks


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