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Looking at atlas workflows we developed the workflow of taking a zbrush mesh heightmap and using substance designer to break it down for us into a scatterable set of stones.
retronauts
sigmaxero
catboyxman
Futile3D
Kate ASMR
Arakokra
Jelopy_Jelopy
Shirecorn
ぽいん
threezxc
Ghrolath
LynxNSFW
Edit_the_editor
Yogurt
Aveen3D
kirsh
Pavel Creator
underbar
funnylilgalreacts
Nicholas Ferres
Rokudenashi
furality
saywhatreacts
AzuraWriting
Weloost
kemosyotaralsei
qbv9q6bq
yakitoma
ScaryDesign
Ronie_6
Killware
gemgaming
gungnea
astroodragon
Light of Shadows
アルキメデス
Nip'l Fkker
PinkSunA
BUDAPESTCASTER
Max Small
ぶぶ
NeoCranium
ralfy
nixynebula
May825
torchapi
葉音
Toiletghost
mazenda
Nepirou