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Update: Procedural Ambient Sounds

Hey everyone,

we hope you had a nice week!

So this week we donΒ΄t have a build ready, but a video showing the first implementation of a procedural ambient Sound system. The video is with Debug View, I thought thatΒ΄s more interesting πŸ˜‰ It still needs tweaking (to much reverb in some places) but it was important to get it to work at all. And I really like it. Our Island now fells much more alive!

No vegetation interaction, different footsteps for different surfaces or wind/leaves yet, but thatΒ΄s on the to-do list πŸ˜‰

We are still reworking the Quests and adding solutions so you better know what to do where and when, etc. I will write more about it once we release the next build.

And I completely reworked the night time lighting so itΒ΄s not all pitch black after a certain time.

For now, enjoy the relaxing Jungle video 😊

All the very best and have a nice weekend!

PM&Team

Update: Procedural Ambient Sounds

Comments

Thank you πŸ₯°

Puppetmaster3dx

Thanks πŸ₯°

Puppetmaster3dx

That’s actually the plan πŸ˜ŠπŸ˜πŸ‘

Puppetmaster3dx

Don’t forget to give the character a flashlight for nighttime cave exploring and such.

Robert D.

Island is coming along nicely

Gilver

Looking amazing

John Douglas


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